2004
FIRST Frenzy was a sort of culmination of the
previous few years of FIRST competitions. There were elements from
several previous games, including mobile goals, 'capping' goals
with large inflateable balls, and others. In Raising the Bar, teams
could score by having their human player score purple balls in any
of the goals, capping the goals with a multiplier ball, or hanging
their robot suspended from the 10 foot high 'chin up bar'. In the
qualifying matches, Teams competed in 2-member randomly generated
alliances. In the elimination rounds, 3-member alliances competed
against each other with one team sitting out each match. The
alliance that won two matches advanced in the tournament.
2005
Triple Play was the FIRST Robotics game released
on January 8th, 2005. This is the first time the game rules PDF
files were made available to teams prior to the official release.
The files (which went up on the FIRST Website sometime in late
December) were encrypted with an alpha numeric password featuring
the game's name. (The password was 2005tr1pl3pl4y)This game was the
first to feature three robots per alliance. The primary game piece
were called "Tetras" which are tetrahedra made from 1.25-inch PVC
pipe 30-inches long. The game was played on a field set up like a
tic-tac-toe board, with nine larger goals, also shaped as tetras in
three rows of three. The object of the game was to place the
scoring tetras on the larger goals, creating rows of three by
having a tetra of your alliance's color at the highest point on the
goal. Triple Play was a very strategy intensive game, requiring
quick thinking on the part of the drivers and operators to optimise
the field for their alliance.
2006

Aim High is played by two alliances, red and blue,
each consisting of three robots. During a 10 second autonomous
mode, robots will be programmed to score into any of the three
goals: one raised center goal marked by a green vision target and
two corner goals at floor level. At the end of the autonomous
period, the alliance with the most points will gain a 10 point
bonus and will be placed on defense for round two. Rounds two,
three, and four, which are each 40 seconds long, are
human-controlled rounds. Between rounds two and three, the
alliances will switch from offense to defense, or from defense to
offense accordingly. At the start of round 4, any alliance can
score into their corresponding goals. At the end of the match, an
alliance can receive bonus points by placing its three robots on a
platform below the center goal. The alliance with the most points
wins. Scoring will be as follows: 3 points for any ball scored in
the center goal, 1 point for any ball scored in the corner goals;
10 bonus points for scoring the highest in the autonomous round;
and 25 points for placing all 3 robots on the platform at the end
(10 points for 2 robots and 5 points for 1 robot).
2007

Rack 'n' Roll is the 2007 game for the FIRST
Robotics Competition. In the game, robots try to grab and place
tubes on a large rack in the center of the playing field. Connected
to the rack are 24 "spider legs" which the robots try to place the
tubes on. There are three types of tubes: the "Keepers", the
"Ringers", and the "Spoilers". Alliances play against each other
and score points depending on the position of the tubes. The
alliance that wins moves on, and eventually one alliance will
win.
2008


Overdrive is the 2008 FIRST Robotics Competition game. THe game is played on a racing track themed field, with two finish lines. To score, teams have to cross their alliance's finish line or throw the ball over the overpass. Finally, the balls can be placed back on the overpass to obtain a final score. A race to the finish, Overdrive is a quick paced game that relies on team communication and offensive tactics.

